Difference between revisions of "Blender"

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==Description==
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[[Category:Software]][[Category:Graphics]]
Blender is an integrated suite of tools enabling the creation of a broad range of 3D content with the singular benefits of cross-platform interoperability and an incredibly small download file size. It is the most popular Open Source 3D graphics application in the world, and is one of the most downloaded.
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{|<!--CONFIGURATION: REQUIRED-->
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|{{#vardefine:app|Blender}}
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|{{#vardefine:url|http://www.blender.org/}}
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<!--CONFIGURATION: OPTIONAL (1=ON)-->
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|{{#vardefine:exe|1}} <!--RUNNING -->
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|{{#vardefine:conf|}} <!--CONFIGS-->
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|{{#vardefine:pbs|}} <!--PBS SCRIPTS-->
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|{{#vardefine:policy|}} <!--POLICY-->
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|{{#vardefine:testing|}} <!--TESTING/PROFILING-->
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|{{#vardefine:faq|}} <!--FAQ-->
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|{{#vardefine:citation|}} <!--CITATION-->
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|{{#vardefine:installation|}} <!--INSTALLATION-->
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|{{#vardefine:tutorial|1}} <!--TUTORIAL-->
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|}
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<!--BODY-->
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<!--Description-->
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{{#if: {{#var: url}}|
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{{App_Description|app={{#var:app}}|url={{#var:url}}|name={{#var:app}}}}|}}
  
==Location==
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3D graphics rendering
/apps/blender/2.44
 
==Command Line Arguments==
 
<pre>
 
Blender 2.44 (sub 0) Build
 
Usage: blender [options ...] [file]
 
  
Render options:
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<!--Modules-->
  -b <file>    Render <file> in background
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==Environment Modules==
    -S <name>  Set scene <name>
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Run <code>module spider {{#var:app}}</code> to find out what environment modules are available for this application.
    -f <frame>  Render frame <frame> and save it
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==System Variables==
    -s <frame> Set start to frame <frame> (use with -a)
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* HPC_{{uc:{{#var:app}}}}_DIR - installation directory
    -e <frame>  Set end to frame (use with -a)<frame>
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<!--Additional-->
    -o <path>  Set the render path and file name.
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{{#if: {{#var: exe}}|==Additional Information==
      Use // at the start of the path to
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* Note: The server hardware that this will run on does not have any audio hardware built in, nor would it be audible since the hardware is installed in a separate room. As such, the blender command has been aliased so that the "'''-noaudio'''" flag is automatic.
        render relative to the blend file.
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|}}
      Use # in the filename to be replaced with the frame number
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<!--Configuration-->
      eg: blender -b foobar.blend -o //render_# -F PNG -x 1
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{{#if: {{#var: conf}}|==Configuration==
    -F <format> Set the render format, Valid options are..
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See the [[{{PAGENAME}}_Configuration]] page for {{#var: app}} configuration details.
        TGA IRIS HAMX FTYPE JPEG MOVIE IRIZ RAWTGA
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|}}
        AVIRAW AVIJPEG PNG BMP FRAMESERVER
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<!--PBS scripts-->
    (formats that can be compiled into blender, not available on all systems)
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{{#if: {{#var: pbs}}|==PBS Script Examples==
        HDR TIFF EXR MPEG AVICODEC QUICKTIME CINEON DPX
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See the [[{{PAGENAME}}_PBS]] page for {{#var: app}} PBS script examples.|}}
    -x <bool>  Set option to add the file extension to the end of the file.
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<!--Policy-->
    -t <threads>        Use amount of <threads> for rendering
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{{#if: {{#var: policy}}|==Usage Policy==
 
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WRITE USAGE POLICY HERE (perhaps templates for a couple of main licensing schemes can be used)
Animation options:
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|}}
  -a <file(s)>  Playback <file(s)>
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<!--Performance-->
    -p <sx> <sy>        Open with lower left corner at <sx>, <sy>
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{{#if: {{#var: testing}}|==Performance==
    -m          Read from disk (Don't buffer)
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DOUBLE_CLICK_TO_WRITE_PERFORMANCE_TESTING_RESULTS_HERE
 
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|}}
Window options:
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<!--Faq-->
  -w            Force opening with borders (default)
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{{#if: {{#var: faq}}|==FAQ==
  -W            Force opening without borders
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*'''Q:''' **'''A:'''|}}
  -p <sx> <sy> <w> <h>  Open with lower left corner at <sx>, <sy>
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<!--Citation-->
                        and width and height <w>, <h>
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{{#if: {{#var: citation}}|==Citation==
 
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If you publish research that uses {{#var:app}} you have to cite it as follows:
Game Engine specific options:
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DOUBLE_CLICK_TO_WRITE_CITATION_HERE
  -g fixedtime          Run on 50 hertz without dropping frames
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|}}
  -g vertexarrays      Use Vertex Arrays for rendering (usually faster)
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<!--Installation-->
  -g noaudio            No audio in Game Engine
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{{#if: {{#var: installation}}|==Installation==
  -g nomipmap          No Texture Mipmapping
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See the [[{{PAGENAME}}_Install]] page for {{#var: app}} installation notes.|}}
  -g linearmipmap      Linear Texture Mipmapping instead of Nearest (default)
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<!--Tutorial-->
 
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{{#if: {{#var: tutorial}}|==Tutorial==
Misc options:
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* There are a number of different tutorials on the [http://www.blender.org/support/tutorials/ Blender Tutorial] webpage.
  -d            Turn debugging on
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|}}
  -noaudio      Disable audio on systems that support audio
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__NOTOC____NOEDITSECTION__
  -h            Print this help text
 
  -y            Disable script links, use -Y to find out why its -y
 
  -P <filename> Run the given Python script (filename or Blender Text)
 
  -v            Print Blender version and exit
 
</pre>
 
As a note, all attempts so far to get the -o OUTPUTFILE option to work have been unsuccessful. Please be sure to define the output file location in the blend file itself.
 
 
 
==Sample Script==
 
<pre>
 
#!/bin/csh -f
 
#
 
#PBS -N tux
 
#PBS -r n
 
#PBS -o tux.out
 
#PBS -e tux.err
 
#PBS -j oe
 
#PBS -m abe
 
#PBS -M <ADD EMAIL ADDRESS HERE!>
 
#PBS -q submit@iogw2.local
 
#PBS -l nodes=1:ppn=2
 
#PBS -l pmem=400mb
 
#PBS -l walltime=2:00:00
 
 
 
 
 
set EXE = /apps/blender/2.44/blender
 
 
 
cd /home/jka/
 
$EXE -b Tux.blend -f 1 -x 1 -t 2
 
</pre>
 
Note that you should add your address to the appropriate line in this case. Also note that the walltime has been set to 2 hours. You will have to figure out through trial and error what the most appropriate amount of time for a rendering should be. In this particular example:
 
* Blender will render the first frame of either a static or dynamic animation.
 
* It will use two threads to perform this operation, hence defining that PBS should use two processors on a single node.
 
* The output of the frame will be wherever it was defined in the blend file that was originally saved.
 
 
 
Setting the proper path for the output in the blend file is '''critical''', as this is a batch based system and you will have no idea which computational node actually does the processing. Be sure to set the output path to a known location in the global filesystem, either /scratch/ufhpc or /home/<username>. The default in linux is to set this to /tmp, which will simply dump the output to that directory on the local computational node, which means you will not get the results.
 

Latest revision as of 13:03, 15 August 2022

Description

Blender website  

3D graphics rendering

Environment Modules

Run module spider Blender to find out what environment modules are available for this application.

System Variables

  • HPC_BLENDER_DIR - installation directory

Additional Information

  • Note: The server hardware that this will run on does not have any audio hardware built in, nor would it be audible since the hardware is installed in a separate room. As such, the blender command has been aliased so that the "-noaudio" flag is automatic.




Tutorial