Difference between revisions of "Blender"

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==Description==
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[[Category:Software]][[Category:GUI]]
Blender is an integrated suite of tools enabling the creation of a broad range of 3D content with the singular benefits of cross-platform interoperability and an incredibly small download file size. It is the most popular Open Source 3D graphics application in the world, and is one of the most downloaded.
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{|<!--CONFIGURATION: REQUIRED-->
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|{{#vardefine:app|Blender}}
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|{{#vardefine:url|http://www.blender.org/}}
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<!--CONFIGURATION: OPTIONAL (1=ON)-->
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|{{#vardefine:exe|1}} <!--RUNNING -->
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|{{#vardefine:conf|}} <!--CONFIGS-->
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|{{#vardefine:pbs|}} <!--PBS SCRIPTS-->
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|{{#vardefine:policy|}} <!--POLICY-->
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|{{#vardefine:testing|}} <!--TESTING/PROFILING-->
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|{{#vardefine:faq|}} <!--FAQ-->
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|{{#vardefine:citation|}} <!--CITATION-->
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|{{#vardefine:installation|}} <!--INSTALLATION-->
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|{{#vardefine:tutorial|1}} <!--TUTORIAL-->
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|}
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<!--BODY-->
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<!--Description-->
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{{#if: {{#var: url}}|
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{{App_Description|app={{#var:app}}|url={{#var:url}}|name={{#var:app}}}}|}}
  
==Location==
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3D graphics rendering
/apps/blender/2.44
 
==Command Line Arguments==
 
<pre>
 
Blender 2.44 (sub 0) Build
 
Usage: blender [options ...] [file]
 
  
Render options:
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<!--Modules-->
  -b <file>    Render <file> in background
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==Required Modules==
    -S <name>  Set scene <name>
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[[Modules|modules documentation]]
    -f <frame>  Render frame <frame> and save it
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===Serial===
    -s <frame>  Set start to frame <frame> (use with -a)
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*{{#var:app}}
    -e <frame>  Set end to frame (use with -a)<frame>
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==System Variables==
    -o <path>  Set the render path and file name.
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* HPC_{{uc:{{#var:app}}}}_DIR - installation directory
      Use // at the start of the path to
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<!--Additional-->
        render relative to the blend file.
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{{#if: {{#var: exe}}|==Additional Information==
      Use # in the filename to be replaced with the frame number
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* Note: The server hardware that this will run on does not have any audio hardware built in, nor would it be audible since the hardware is installed in a separate room. As such, the blender command has been aliased so that the "'''-noaudio'''" flag is automatic.
      eg: blender -b foobar.blend -o //render_# -F PNG -x 1
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|}}
    -F <format> Set the render format, Valid options are..
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<!--Configuration-->
        TGA IRIS HAMX FTYPE JPEG MOVIE IRIZ RAWTGA
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{{#if: {{#var: conf}}|==Configuration==
        AVIRAW AVIJPEG PNG BMP FRAMESERVER
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See the [[{{PAGENAME}}_Configuration]] page for {{#var: app}} configuration details.
    (formats that can be compiled into blender, not available on all systems)
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|}}
        HDR TIFF EXR MPEG AVICODEC QUICKTIME CINEON DPX
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<!--PBS scripts-->
    -x <bool>  Set option to add the file extension to the end of the file.
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{{#if: {{#var: pbs}}|==PBS Script Examples==
    -t <threads>        Use amount of <threads> for rendering
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See the [[{{PAGENAME}}_PBS]] page for {{#var: app}} PBS script examples.|}}
 
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<!--Policy-->
Animation options:
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{{#if: {{#var: policy}}|==Usage Policy==
  -a <file(s)>  Playback <file(s)>
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WRITE USAGE POLICY HERE (perhaps templates for a couple of main licensing schemes can be used)
    -p <sx> <sy>        Open with lower left corner at <sx>, <sy>
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|}}
    -m          Read from disk (Don't buffer)
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<!--Performance-->
 
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{{#if: {{#var: testing}}|==Performance==
Window options:
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DOUBLE_CLICK_TO_WRITE_PERFORMANCE_TESTING_RESULTS_HERE
  -w            Force opening with borders (default)
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|}}
  -W            Force opening without borders
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<!--Faq-->
  -p <sx> <sy> <w> <h>  Open with lower left corner at <sx>, <sy>
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{{#if: {{#var: faq}}|==FAQ==
                        and width and height <w>, <h>
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*'''Q:''' **'''A:'''|}}
 
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<!--Citation-->
Game Engine specific options:
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{{#if: {{#var: citation}}|==Citation==
  -g fixedtime          Run on 50 hertz without dropping frames
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If you publish research that uses {{#var:app}} you have to cite it as follows:
  -g vertexarrays      Use Vertex Arrays for rendering (usually faster)
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DOUBLE_CLICK_TO_WRITE_CITATION_HERE
  -g noaudio            No audio in Game Engine
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|}}
  -g nomipmap          No Texture Mipmapping
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<!--Installation-->
  -g linearmipmap      Linear Texture Mipmapping instead of Nearest (default)
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{{#if: {{#var: installation}}|==Installation==
 
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See the [[{{PAGENAME}}_Install]] page for {{#var: app}} installation notes.|}}
Misc options:
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<!--Tutorial-->
  -d            Turn debugging on
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{{#if: {{#var: tutorial}}|==Tutorial==
  -noaudio      Disable audio on systems that support audio
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* There are a number of different tutorials on the [http://www.blender.org/support/tutorials/ Blender Tutorial] webpage.
  -h            Print this help text
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|}}
  -y            Disable script links, use -Y to find out why its -y
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__NOTOC____NOEDITSECTION__
  -P <filename> Run the given Python script (filename or Blender Text)
 
  -v            Print Blender version and exit
 
</pre>
 
As a note, all attempts so far to get the -o OUTPUTFILE option to work have been unsuccessful. Please be sure to define the output file location in the blend file itself.
 
 
 
==Sample Script==
 
<pre>
 
#!/bin/csh -f
 
#
 
#PBS -N tux
 
#PBS -r n
 
#PBS -o tux.out
 
#PBS -e tux.err
 
#PBS -j oe
 
#PBS -m abe
 
#PBS -M <ADD EMAIL ADDRESS HERE!>
 
#PBS -q submit@iogw2.local
 
#PBS -l nodes=1:ppn=2
 
#PBS -l pmem=400mb
 
#PBS -l walltime=2:00:00
 
 
 
 
 
set EXE = /apps/blender/2.44/blender
 
 
 
cd /home/jka/
 
$EXE -b Tux.blend -f 1 -x 1 -t 2
 
</pre>
 
Note that you should add your address to the appropriate line in this case. Also note that the walltime has been set to 2 hours. You will have to figure out through trial and error what the most appropriate amount of time for a rendering should be. In this particular example:
 
* Blender will render the first frame of either a static or dynamic animation.
 
* It will use two threads to perform this operation, hence defining that PBS should use two processors on a single node.
 
* The output of the frame will be wherever it was defined in the blend file that was originally saved.
 
 
 
Setting the proper path for the output in the blend file is '''critical''', as this is a batch based system and you will have no idea which computational node actually does the processing. Be sure to set the output path to a known location in the global filesystem, either /scratch/ufhpc or /home/<username>. The default in linux is to set this to /tmp, which will simply dump the output to that directory on the local computational node, which means you will not get the results.
 

Latest revision as of 21:06, 6 December 2019

Description

Blender website  

3D graphics rendering

Required Modules

modules documentation

Serial

  • Blender

System Variables

  • HPC_BLENDER_DIR - installation directory

Additional Information

  • Note: The server hardware that this will run on does not have any audio hardware built in, nor would it be audible since the hardware is installed in a separate room. As such, the blender command has been aliased so that the "-noaudio" flag is automatic.




Tutorial